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* 称号の設定方法:
* アクターのメモ 記述例:
* <Title1:ブロンズナイト,2,1,2,3,4,5,6,7,8,12:13>
* <Title2:シルバーナイト,3,1,2,3,4,5,6,7,8,12:13:14>
* …
* <Title10:ゴールドナイト,99,1,2,3,4,5,6,7,8,12:13:14:15>
* ※称号は各アクターにつき99番まで指定可能。
* ※左から順に、称号名,称号獲得レベル,HP増分,MP増分,攻撃力増分,…,運増分,スキル習得。
* ※スキル習得は、":"で複数個をつなげて記述。12:13:14:15なら
* スキル12,13,14,15を使用できる。スキルを習得させる必要が無い場合は、0と記述。
* ※称号をレベルアップで獲得させたくない場合は、称号獲得レベルを100以上に指定する。
機翻
*如何設置標題:
*演員說明示例註釋
* <標題1:青銅之夜,2、1、2、3、4、5、6、7、8、12:13>
* <標題2:銀騎士,3、1、2、3、4、5、6、7、8、12:13:14>
*…
* <標題10:金騎士,99,1,2,3,4,5,6,7,8,12:13:14:15>
* *每個演員最多可以指定99個標題。
*※從左至右,標題名稱,標題獲取級別,HP增量,MP增量,攻擊力增量,...,運氣增量,技能獲取。
* *通過將多個數字與“:”連接來描述技能獲得。 12:13:14:15
*您可以使用技能12,13,14,15。 如果不需要學習技能,請輸入0。
*※如果您不想按級別賺取頭銜,請將頭銜獲取級別指定為100或更高。
- //=============================================================================
- // WD_TitleSystem.js v1.01
- //=============================================================================
- /*:ja
- * @plugindesc 称号システムです。称号によりステータスやスキルを追加します。(v1.01)
- * @author Izumi (http://izumiwhite.web.fc2.com/)
- *
- * @param Title Call
- * @desc 称号の呼び方。
- * (String, デフォルト:称号)
- * @default 称号
- *
- * @param Title Getmess
- * @desc 称号獲得時のメッセージ。
- * (String, デフォルト:%1の%2を獲得した!)
- * @default %1の%2を獲得した!
- *
- * @param Draw Title
- * @desc 職業か二つ名の代わりに称号を表示するかどうか。
- * (1 or 2 or 0, デフォルト:1) ※1⇒職業、2⇒二つ名
- * @default 1
- *
- * @param Non Titles
- * @desc 称号無しの場合に表示する称号名。
- * (String, デフォルト: )
- * @default
- * @help
- *
- * @param Level Change
- * @desc レベルアップによって自動で称号を変更するかどうか。
- * (1 or 0, デフォルト:1)
- * @default 1
- *
- * @param Use Command
- * @desc 称号選択メニューをメニューコマンドに追加するかどうか。
- * (1 or 0, デフォルト:1)
- * @default 1
- *
- * @param Selectable Notitles
- * @desc 称号選択メニューでの称号無しの選択を可能にするかどうか。
- * (1 or 0, デフォルト:1)
- * @default 1
- *
- * @param Changeable Actors
- * @desc 称号選択メニューでQ/Wキーでのアクター切り替えを許可するか。
- * (1 or 0, デフォルト:1)
- * @default 1
- *
- * @param List Rows
- * @desc 称号選択ウィンドウの行数。
- * (1 ~ 10, デフォルト:3)
- * @default 3
- *
- * @param List Columns
- * @desc 称号選択ウィンドウの列数。
- * (1 ~ 5, デフォルト:3)
- * @default 3
- *
- * @help
- *
- * プラグインコマンド:
- * TitleSystem add 1 2 # アクター1に称号2を追加
- * TitleSystem remove 1 3 # アクター1から称号3を削除
- * TitleSystem change 1 2 # アクター1の称号を称号2に変更
- * TitleSystem open 0 # 0番(先頭)のアクターの称号選択メニューを表示。
- * TitleSystem openbyid 1 # アクター1の称号選択メニューを表示。
- *
- * 称号の設定方法:
- * アクターのメモ 記述例:
- * <Title1:ブロンズナイト,2,1,2,3,4,5,6,7,8,12:13>
- * <Title2:シルバーナイト,3,1,2,3,4,5,6,7,8,12:13:14>
- * …
- * <Title10:ゴールドナイト,99,1,2,3,4,5,6,7,8,12:13:14:15>
- * ※称号は各アクターにつき99番まで指定可能。
- * ※左から順に、称号名,称号獲得レベル,HP増分,MP増分,攻撃力増分,…,運増分,スキル習得。
- * ※スキル習得は、":"で複数個をつなげて記述。12:13:14:15なら
- * スキル12,13,14,15を使用できる。スキルを習得させる必要が無い場合は、0と記述。
- * ※称号をレベルアップで獲得させたくない場合は、称号獲得レベルを100以上に指定する。
- *
- */
- (function() {
- var parameters = PluginManager.parameters('WD_TitleSystem');
- var titleCall = parameters['Title Call'];
- var titleGetmess = parameters['Title Getmess'];
- var flagDrawTitle = Number(parameters['Draw Title'] || 1);
- var nonTitlesName = parameters['Non Titles'];
- var flagLevelChange = Number(parameters['Level Change'] || 1);
- var flagUseCommand = Number(parameters['Use Command'] || 1);
- var flagSelectableNotitles = Number(parameters['Selectable Notitles'] || 1);
- var flagChangeableActors = Number(parameters['Changeable Actors'] || 1);
- var listRows = Number(parameters['List Rows'] || 3);
- var listColumns = Number(parameters['List Columns'] || 3);
- var _Game_Interpreter_pluginCommand =
- Game_Interpreter.prototype.pluginCommand;
- Game_Interpreter.prototype.pluginCommand = function(command, args) {
- _Game_Interpreter_pluginCommand.call(this, command, args);
- if (command === 'TitleSystem') {
- switch (args[0]) {
- case 'open':
- $gameParty.setMenuActor($gameParty.allMembers()[Number(args[1])]);
- SceneManager.push(Scene_TitleItem);
- break;
- case 'openbyid':
- $gameParty.setMenuActor($gameActors.actor(Number(args[1])));
- SceneManager.push(Scene_TitleItem);
- break;
- case 'add':
- $gameSystem.addToTitleItem(Number(args[1]),Number(args[2]));
- break;
- case 'remove':
- $gameSystem.removeFromTitleItem(Number(args[1]),Number(args[2]));
- break;
- case 'clear':
- $gameSystem.clearTitleItem();
- break;
- case 'change':
- $gameSystem.changeTitleItem(Number(args[1]),Number(args[2]));
- break;
- }
- }
- };
- Game_System.prototype.addToTitleItem = function(actorId,titleId) {
- $gameActors.actor(actorId).changeTitleFlag(titleId, true);
- };
- Game_System.prototype.removeFromTitleItem = function(actorId,titleId) {
- $gameActors.actor(actorId).changeTitleFlag(titleId, false);
- };
- Game_System.prototype.changeTitleItem = function(actorId,titleId) {
- $gameActors.actor(actorId).setTitleId(titleId);
- };
- var _Game_Actor_setup = Game_Actor.prototype.setup;
- Game_Actor.prototype.setup = function(actorId) {
- _Game_Actor_setup.call(this, actorId);
- this._titleId = 0;
- this._titelItemFlags = [];
- };
- Game_Actor.prototype.setTitleId = function(titleId) {
- this._titleId = titleId;
- if(this.hp > this.mhp){
- this._hp = this.mhp;
- }
- if(this.mp > this.mmp){
- this._mp = this.mmp;
- }
- };
- Game_Actor.prototype.titleId = function() {
- return this._titleId;
- };
- Game_Actor.prototype.changeTitleFlag = function(titleId, flag) {
- if (!this._titelItemFlags) {
- this.clearTitleItemFlags();
- }
- this._titelItemFlags[titleId] = flag;
- };
- Game_Actor.prototype.clearTitleItemFlags = function() {
- this._titelItemFlags = [];
- };
- Game_Actor.prototype.titleItemFlags = function() {
- return this._titelItemFlags;
- };
- Game_Actor.prototype.titleItemName = function() {
- actor_meta_title = this.metaTitle();
- if (actor_meta_title) {
- return actor_meta_title.split(",")[0];
- }
- return nonTitlesName;
- };
- var _Game_Actor_paramPlus = Game_Actor.prototype.paramPlus;
- Game_Actor.prototype.paramPlus = function(paramId) {
- var value = _Game_Actor_paramPlus.call(this, paramId);
- actor_meta_title = this.metaTitle();
- if (actor_meta_title) {
- value += Number(actor_meta_title.split(",")[paramId+2]);
- }
- return value;
- };
- Game_Actor.prototype.metaTitle = function() {
- actor_meta_title = this.metaTitleFromId(this._titleId);
- return actor_meta_title;
- };
- Game_Actor.prototype.metaTitleFromId = function(index) {
- actor_meta = $dataActors[this._actorId].meta;
- actor_meta_title = false;
- actor_meta_title = actor_meta["Title"+String(index)];
- return actor_meta_title;
- };
- var _Game_Actor_skills = Game_Actor.prototype.skills;
- Game_Actor.prototype.skills = function() {
- var list = [];
- list = _Game_Actor_skills.call(this);
- add_list = this.titleSkills();
- list =list.concat(add_list);
- return list;
- };
- Game_Actor.prototype.titleSkills = function() {
- var list = [];
- actor_meta_title = this.metaTitle();
- var list_add = false
- if (actor_meta_title) {
- list_add = actor_meta_title.split(",")[10];
- if (list_add&&list_add!=0){
- list_add = list_add.split(":");
- for (i=0; i<list_add.length; i++){
- list.push($dataSkills[list_add[i]]);
- }
- }
- }
- return list;
- };
- //再定義
- Window_Base.prototype.drawActorClass = function(actor, x, y, width) {
- width = width || 168;
- this.resetTextColor();
- if (flagDrawTitle==1){
- this.drawText(actor.titleItemName(), x, y, width);
- }else{
- this.drawText(actor.currentClass().name, x, y, width);
- }
- };
- //再定義
- Window_Base.prototype.drawActorNickname = function(actor, x, y, width) {
- width = width || 270;
- this.resetTextColor();
- if (flagDrawTitle==2){
- this.drawText(actor.titleItemName(), x, y, width);
- }else{
- this.drawText(actor.nickname(), x, y, width);
- }
- };
- Window_Base.prototype.drawActorTitle = function(actor, x, y, width) {
- width = width || 168;
- this.resetTextColor();
- this.drawText(actor.titleItemName(), x, y, width);
- };
- //再定義
- Game_Actor.prototype.changeExp = function(exp, show) {
- this._exp[this._classId] = Math.max(exp, 0);
- var lastLevel = this._level;
- var lastSkills = this.skills();
- var newTitleItemFlags = []; //add
- while (!this.isMaxLevel() && this.currentExp() >= this.nextLevelExp()) {
- this.levelUp();
- newTitleItemFlags = this.getNewTitleItemFlags(newTitleItemFlags);
- }
- while (this.currentExp() < this.currentLevelExp()) {
- this.levelDown();
- }
- if (show && this._level > lastLevel) {
- this.displayLevelUp(this.findNewSkills(lastSkills));
- this.displayNewTitleFlag(newTitleItemFlags);
- }
- this.refresh();
- };
- Game_Actor.prototype.getNewTitleItemFlags = function(newTitleItemFlags) {
- for (i=1; i<=99; i++){
- actor_meta_title = this.metaTitleFromId(i);
- if (actor_meta_title){
- title_level = Number(actor_meta_title.split(",")[1]);
- if (title_level<=this._level) {
- if(!this._titelItemFlags[i]){
- newTitleItemFlags[i] = true;
- this.changeTitleFlag(i, true);
- }
- }
- }
- }
- return newTitleItemFlags;
- };
- Game_Actor.prototype.displayNewTitleFlag = function(newTitleItemFlags) {
- for (i=1; i<=99; i++){
- if (newTitleItemFlags[i]){
- actor_meta_title = this.metaTitleFromId(i);
- if (actor_meta_title) {
- titleName = actor_meta_title.split(",")[0];
- }
- if (flagLevelChange==1){
- this.setTitleId(i);
- }
- var text = titleGetmess;
- text = text.replace("%1", titleName);
- text = text.replace("%2", titleCall);
- $gameMessage.add(text);
- }
- }
- };
- //以下、メニューウィンドウ用
- var _Scene_Menu_createCommandWindow = Scene_Menu.prototype.createCommandWindow;
- Scene_Menu.prototype.createCommandWindow = function() {
- _Scene_Menu_createCommandWindow.call(this);
- if(flagUseCommand){
- this._commandWindow.setHandler('titleitem', this.commandPersonal.bind(this));
- }
- };
- var _Scene_Menu_onPersonalOk = Scene_Menu.prototype.onPersonalOk;
- Scene_Menu.prototype.onPersonalOk = function() {
- _Scene_Menu_onPersonalOk.call(this);
- switch (this._commandWindow.currentSymbol()) {
- case 'titleitem':
- SceneManager.push(Scene_TitleItem);
- break;
- }
- };
- var _Window_MenuCommand_addMainCommands = Window_MenuCommand.prototype.addMainCommands;
- Window_MenuCommand.prototype.addMainCommands = function() {
- _Window_MenuCommand_addMainCommands.call(this);
- var enabled = this.areMainCommandsEnabled();
- if(flagUseCommand){
- if (this.needsCommand('titleitem')) {
- this.addCommand(titleCall, 'titleitem', enabled);
- }
- }
- };
- //-----------------------------------------------------------------------------
- // Scene_TitleItem
- //
- // The scene class of the titlechange screen.
- function Scene_TitleItem() {
- this.initialize.apply(this, arguments);
- }
- Scene_TitleItem.prototype = Object.create(Scene_MenuBase.prototype);
- Scene_TitleItem.prototype.constructor = Scene_TitleItem;
- Scene_TitleItem.prototype.initialize = function() {
- Scene_MenuBase.prototype.initialize.call(this);
- };
- Scene_TitleItem.prototype.create = function() {
- Scene_MenuBase.prototype.create.call(this);
- this.createStatusWindow();
- this.createTitleItemWindow();
- this.refreshActor();
- };
- Scene_TitleItem.prototype.createStatusWindow = function() {
- this._statusWindow = new Window_TitleItemStatus(0, 0);
- this.addWindow(this._statusWindow);
- };
- Scene_TitleItem.prototype.createTitleItemWindow = function() {
- var wx = 0;
- var wy = this._statusWindow.y + this._statusWindow.height;
- var ww = Graphics.boxWidth;
- var wh = Graphics.boxHeight - wy;
- this._titleItemWindow = new Window_TitleItem(wx, wy, ww, wh);
- this._titleItemWindow.setStatusWindow(this._statusWindow);
- this._titleItemWindow.setHandler('ok', this.onItemOk.bind(this));
- this._titleItemWindow.setHandler('cancel', this.popScene.bind(this));
- if(flagChangeableActors){
- this._titleItemWindow.setHandler('pagedown', this.nextActor.bind(this));
- this._titleItemWindow.setHandler('pageup', this.previousActor.bind(this));
- }
- this.addWindow(this._titleItemWindow);
- this._titleItemWindow.activate();
- this._titleItemWindow.select(0);
- };
- Scene_TitleItem.prototype.refreshActor = function() {
- var actor = this.actor();
- this._statusWindow.setActor(actor);
- this._titleItemWindow.setActor(actor);
- this._titleItemWindow.updateHelp();
- };
- Scene_TitleItem.prototype.onItemOk = function() {
- SoundManager.playEquip();
- this.actor().setTitleId(this._titleItemWindow.item())
- this._titleItemWindow.refresh();
- this._statusWindow.refresh();
- this._titleItemWindow.activate();
- };
- Scene_TitleItem.prototype.onActorChange = function() {
- this.refreshActor();
- };
- Scene_TitleItem.prototype.nextActor = function() {
- Scene_MenuBase.prototype.nextActor.call(this);
- this._titleItemWindow.activate();
- this._titleItemWindow.select(0);
- };
- Scene_TitleItem.prototype.previousActor = function() {
- Scene_MenuBase.prototype.previousActor.call(this);
- this._titleItemWindow.activate();
- this._titleItemWindow.select(0);
- };
- //-----------------------------------------------------------------------------
- // Window_TitleItemStatus
- //
- // The window for displaying parameter changes on the titlechange screen.
- function Window_TitleItemStatus() {
- this.initialize.apply(this, arguments);
- }
- Window_TitleItemStatus.prototype = Object.create(Window_Base.prototype);
- Window_TitleItemStatus.prototype.constructor = Window_TitleItemStatus;
- Window_TitleItemStatus.prototype.initialize = function(x, y) {
- var width = this.windowWidth();
- var height = this.windowHeight();
- Window_Base.prototype.initialize.call(this, x, y, width, height);
- this._actor = null;
- this._tempActor = null;
- this.refresh();
- };
- Window_TitleItemStatus.prototype.windowWidth = function() {
- return Graphics.boxWidth;
- };
- Window_TitleItemStatus.prototype.windowHeight = function() {
- return Graphics.boxHeight - this.fittingHeight(listRows);
- };
- Window_TitleItemStatus.prototype.numVisibleRows = function() {
- return 7;
- };
- Window_TitleItemStatus.prototype.setActor = function(actor) {
- if (this._actor !== actor) {
- this._actor = actor;
- this.refresh();
- }
- };
- Window_TitleItemStatus.prototype.refresh = function() {
- this.contents.clear();
- if (this._actor) {
- this.drawActorName(this._actor, this.textPadding(), 0);
- for (var i = 0; i < 8; i++) {
- this.drawItem(32+i%2*320, this.lineHeight() * (1 + Math.floor(i/2)), i);
- }
- this.drawActorClassChange(240, 0);
- this.drawActorSkillChange(0, 192);
- }
- };
- Window_TitleItemStatus.prototype.setTempActor = function(tempActor) {
- if (this._tempActor !== tempActor) {
- this._tempActor = tempActor;
- this.refresh();
- }
- };
- Window_TitleItemStatus.prototype.drawItem = function(x, y, paramId) {
- this.drawParamName(x + this.textPadding(), y, paramId);
- if (this._actor) {
- this.drawCurrentParam(x + 140, y, paramId);
- }
- this.drawRightArrow(x + 188, y);
- if (this._tempActor) {
- if (this._actor._titleId != this._tempActor._titleId){
- this.drawNewParam(x + 222, y, paramId);
- }
- }
- };
- Window_TitleItemStatus.prototype.drawActorClassChange = function(x, y) {
- this.drawActorTitle(this._actor, x, y, 168)
- this.drawRightArrow(x + 168 + 16, y);
- if (this._tempActor) {
- if (this._actor._titleId != this._tempActor._titleId){
- this.drawActorTitle(this._tempActor, x + 168 + 32 + 48, y, 168);
- }
- }
- };
- Window_TitleItemStatus.prototype.drawActorSkillChange = function(x, y) {
- if (this._tempActor) {
- this.changeTextColor(this.systemColor());
- this.drawText("追加スキル", x, y, 240);
- skills = this._tempActor.titleSkills();
- var costWidth = this.costWidth();
- var width = Graphics.boxWidth/2 - this.textPadding() - 48;
- var maxskillid = 2 * (9-listRows);
- if(skills){
- for (i=0; i<skills.length; i++){
- skill = skills[i];
- if(skills.length>maxskillid&&i==maxskillid-1){
- this.changeTextColor(this.normalColor());
- this.drawText("etc", x+i%2*(width+48), y+this.lineHeight()*(1 + Math.floor(i/2)), width - costWidth);
- }else if(i<maxskillid-1){
- this.drawItemName(skill, x+i%2*(width+48), y+this.lineHeight()*(1 + Math.floor(i/2)), width - costWidth);
- this.drawSkillCost(skill, x+i%2*(width+48), y+this.lineHeight()*(1 + Math.floor(i/2)), width);
- }
- }
- }
- }
- };
- Window_TitleItemStatus.prototype.drawSkillCost = function(skill, x, y, width) {
- if (this._actor.skillTpCost(skill) > 0) {
- this.changeTextColor(this.tpCostColor());
- this.drawText(this._actor.skillTpCost(skill), x, y, width, 'right');
- } else if (this._actor.skillMpCost(skill) > 0) {
- this.changeTextColor(this.mpCostColor());
- this.drawText(this._actor.skillMpCost(skill), x, y, width, 'right');
- }
- };
- Window_TitleItemStatus.prototype.costWidth = function() {
- return this.textWidth('000');
- };
- Window_TitleItemStatus.prototype.drawParamName = function(x, y, paramId) {
- this.changeTextColor(this.systemColor());
- this.drawText(TextManager.param(paramId), x, y, 120);
- };
- Window_TitleItemStatus.prototype.drawCurrentParam = function(x, y, paramId) {
- this.resetTextColor();
- this.drawText(this._actor.param(paramId), x, y, 48, 'right');
- };
- Window_TitleItemStatus.prototype.drawRightArrow = function(x, y) {
- this.changeTextColor(this.systemColor());
- this.drawText('\u2192', x, y, 32, 'center');
- };
- Window_TitleItemStatus.prototype.drawNewParam = function(x, y, paramId) {
- var newValue = this._tempActor.param(paramId);
- var diffvalue = newValue - this._actor.param(paramId);
- this.changeTextColor(this.paramchangeTextColor(diffvalue));
- this.drawText(newValue, x, y, 48, 'right');
- };
- //-----------------------------------------------------------------------------
- // Window_TitleItemList
- //
- // The window for selecting an title on the titlechange screen.
- function Window_TitleItemList() {
- this.initialize.apply(this, arguments);
- }
- Window_TitleItemList.prototype = Object.create(Window_ItemList.prototype);
- Window_TitleItemList.prototype.constructor = Window_TitleItemList;
- Window_TitleItemList.prototype.initialize = function(x, y, width, height) {
- Window_Selectable.prototype.initialize.call(this, x, y, width, height);
- this._category = 'none';
- this._data = [];
- this._data2 = [];
- };
- Window_TitleItemList.prototype.setCategory = function(category) {
- if (this._category !== category) {
- this._category = category;
- this.refresh();
- this.resetScroll();
- }
- };
- Window_TitleItemList.prototype.maxCols = function() {
- return listColumns;
- };
- Window_TitleItemList.prototype.spacing = function() {
- return 48;
- };
- Window_TitleItemList.prototype.maxItems = function() {
- return this._data ? this._data.length : 1;
- };
- Window_TitleItemList.prototype.item = function() {
- var index = this.index();
- return this._data && index >= 0 ? this._data2[index] : null;
- };
- Window_TitleItemList.prototype.isCurrentItemEnabled = function() {
- return this.isEnabled(this.item());
- };
- Window_TitleItemList.prototype.needsNumber = function() {
- return true;
- };
- Window_TitleItemList.prototype.isEnabled = function(item) {
- if (this._actor._titleId == item){
- return false;
- }else{
- return true;
- }
- };
- Window_TitleItemList.prototype.makeItemList = function() {
- this._data = [];
- this._data2 = [];
- actor = this._actor
- for (i=1; i<=99; i++){
- if (actor._titelItemFlags[i]){
- actor_meta_title = actor.metaTitleFromId(i);
- if (actor_meta_title) {
- this._data.push(actor_meta_title.split(",")[0]);
- this._data2.push(i);
- }
- }
- }
- if(flagSelectableNotitles||this._data.length==0){
- this._data.push(nonTitlesName);
- this._data2.push(0);
- }
- };
- Window_TitleItemList.prototype.selectLast = function() {
- this.select(0);
- };
- Window_TitleItemList.prototype.drawItem = function(index) {
- var item = this._data[index];
- var item2 = this._data2[index];
- if (item) {
- var rect = this.itemRect(index);
- rect.width -= this.textPadding();
- this.changePaintOpacity(this.isEnabled(item2));
- this.drawText(item, rect.x, rect.y, rect.width);
- this.changePaintOpacity(1);
- }
- };
- Window_TitleItemList.prototype.refresh = function() {
- this.makeItemList();
- this.createContents();
- this.drawAllItems();
- };
- //-----------------------------------------------------------------------------
- // Window_TitleItem
- //
- // The window for selecting an equipment item on the equipment screen.
- function Window_TitleItem() {
- this.initialize.apply(this, arguments);
- }
- Window_TitleItem.prototype = Object.create(Window_TitleItemList.prototype);
- Window_TitleItem.prototype.constructor = Window_TitleItem;
- Window_TitleItem.prototype.initialize = function(x, y, width, height) {
- Window_TitleItemList.prototype.initialize.call(this, x, y, width, height);
- this._actor = null;
- this._slotId = 0;
- };
- Window_TitleItem.prototype.setActor = function(actor) {
- if (this._actor !== actor) {
- this._actor = actor;
- this.refresh();
- this.resetScroll();
- }
- };
- Window_TitleItem.prototype.setSlotId = function(slotId) {
- if (this._slotId !== slotId) {
- this._slotId = slotId;
- this.refresh();
- this.resetScroll();
- }
- };
- Window_TitleItem.prototype.setStatusWindow = function(statusWindow) {
- this._statusWindow = statusWindow;
- this.callUpdateHelp();
- };
- Window_TitleItem.prototype.callUpdateHelp = function() {
- if (this.active) {
- this.updateHelp();
- }
- };
- Window_TitleItem.prototype.updateHelp = function() {
- if (this._actor && this._statusWindow) {
- var actor = JsonEx.makeDeepCopy(this._actor);
- actor.setTitleId(this.item())
- this._statusWindow.setTempActor(actor);
- }
- };
- Window_TitleItem.prototype.playOkSound = function() {
- };
- })();
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